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Review of Skydance’s *Behemoth*: A Groundbreaking Leap in VR Action-Adventure Gaming

**Review of Skydance’s *Behemoth*: A Groundbreaking Leap in VR Action-Adventure Gaming**

Virtual reality (VR) gaming has come a long way since its inception, evolving from a niche curiosity to a mainstream medium capable of delivering immersive, cinematic experiences. Skydance Interactive, the studio behind the critically acclaimed *The Walking Dead: Saints & Sinners*, has once again pushed the boundaries of VR gaming with their latest release, *Behemoth*. This action-adventure title is not just a game—it’s a testament to how far VR technology and storytelling have come. With its stunning visuals, innovative mechanics, and gripping narrative, *Behemoth* sets a new standard for what VR gaming can achieve.

### A World of Monolithic Proportions

Set in a dark, brutalist fantasy world, *Behemoth* plunges players into a land ravaged by plague, war, and towering monstrosities. The game’s atmosphere is immediately arresting, with its desolate landscapes, crumbling ruins, and oppressive skies. Skydance has crafted a world that feels alive yet hauntingly desolate, drawing players into its grim beauty. The attention to detail is staggering, from the texture of ancient stone walls to the eerie glow of distant fires. The sense of scale is particularly impressive, as players often find themselves dwarfed by the massive, hulking creatures—known as Behemoths—that roam the land.

The game’s art direction leans heavily into a dark fantasy aesthetic, reminiscent of titles like *Dark Souls* and *Shadow of the Colossus*. However, *Behemoth* carves out its own identity with its unique blend of realism and surrealism, creating a world that feels both grounded and otherworldly.

### A Combat System Built for VR

One of the standout features of *Behemoth* is its combat system, which has been meticulously designed to take full advantage of VR’s capabilities. Skydance has implemented a physics-based combat system that feels weighty, visceral, and deeply satisfying. Players must use their hands to wield weapons, block attacks, and grapple with enemies, creating an intense sense of physicality. Every swing of a sword, every parry, and every dodge feels like a deliberate action, requiring skill and precision.

The game also introduces a unique grappling mechanic, allowing players to latch onto enemies and the environment. This mechanic is particularly crucial when facing the titular Behemoths, as players must climb these colossal creatures to exploit their weak points. The act of scaling a Behemoth while it thrashes and roars is a heart-pounding experience, made all the more immersive by the tactile nature of VR.

What sets *Behemoth* apart from other VR combat games is its emphasis on strategy and resourcefulness. Players can’t simply hack and slash their way through encounters; they must carefully manage their stamina, study enemy patterns, and adapt to the ever-changing battlefield. This